NCI's "The Big Damn SL Glossary"
Version 0.93+ Updated 08-Dec-08
Edited by Carl Metropolitan, with Becky Pippen. Definitions contributed by Becky Pippen, Candie Apple, SuezanneC Baskerville, Lindal Kidd, Marianne McCann, Carl Metropolitan, Yumi Murakami and Oryx Tempel. Thanks to the NCI Land Officers and the Resident Answers Forum for fact-checking and assistance. PDF version of this glossary.
A | B | C | D | E | F | G | H | I - J - K | L | M | N | O | P | R | S | T | U - V | W - X - Y - Z
16m2 - adj, The smallest size of land parcel that can be created in Second Life. Often used for single prim servers or eyesore ads.
Access List - n, See Admit List.
Ad Farm - n, Clusters of rotating towers of advertisements, considered by many to be an eyesore, now restricted and regulated by Linden Lab.
Advanced Menu - n, A normally hidden menu in the Second Life client that allows access to extra commands. The Advanced menu can be toggled on/off by typing Ctrl-Alt-D (Ctrl-Alt-Shift-D for Linux).
AFK - adj, "Away From Keyboard." Describes a player who has left his computer to take care of some task in Real Life (RL). Typing "afk" in chat sets your Avatar as "Away" and displays the word (Away) next to their name. After 30 minutes of inactivity, you will be automatically logged off Second Life. Also see Anti-Idle.
Agent - n, Geeky term for your logged-in presence on a simulator. While "avatar" refers to the shape mesh and its appearance and requires the cooperation of a sim server, "agent" refers to a successful login to the Linden Lab grid and does not necessarily require a connection to any specific sim or an avatar representation (e.g., for text-only thin clients).
Agent Domain - n, A set of Linden Lab servers that manage logins to Second Life, manipulation of avatar inventories, profiles, and other agent-specific information. Closely related to Agent Storage Cluster.
Agent Storage Cluster - n, The databases on Linden Lab servers that hold all residents' inventories, profiles, login information, and other agent-specific data. Closely related to Agent Domain, q.v.
Agni - n, The name of the server network that contains the Main Grid and Teen Grid. (Also see Aditi for the Preview Grid.)
Alpha - adj, Transparent, from Alpha Channel
Alpha Channel - n, A special channel of a texture file used to indicate transparency, marking which parts of the image should be clear and which should be opaque.
Alpha Ordering - n, Or, Alpha Sort Ordering, this refers to a quirk of OpenGL (which the client uses) that causes two surfaces with alpha channels to be incorrectly rendered as if the farther one were nearer the viewer. This is often seen when parts of hair, skirts, and shoes flash in and out of existence as the transparent areas in the scene move in relation to each other. (Also called Alpha Flicker or Alpha Blink.)
Alt - n, "Alternate Account." Many Second Life residents have more than one account for a variety of reasons, including: keeping one's business life separate from social life, role-playing, avoiding harassment, keeping track of L$ (bank alts), and being able to work uninterrupted by Instant Messages.
Anti-Idle - n, Refers to staying online for a long period without being automatically logged off. This is accomplished by wearing a scripted gadget or disabling the option at Client->Character->Character Test->Go away/AFK when idle.
AO - n, Animation Overrider; a scripted device that contains replacements for the default walking, sitting, flying, and standing animations of your avatar. Some also have other functions. Some AOs can be customized by loading your own animations. Some AOs must be turned off before engaging in poseball or other animations, since the animations can conflict with one another.
ARC - n, "Avatar Rending Cost." This is a number in the range of 1 to about 20,000 that is an approximation of how much processing power is consumed by a client to process and render an avatar, including all the avatar's clothing, attachments, including scripted attachments. This number can be displayed in the standard client by enabling it in Advanced->Rendering->Info Displays.
Attachment - n, An object (clothing, weapons, jewelry, shoes, HUD, etc) that can be connected to an avatar at a specific location, or in the case of HUD, to a location on the user's screen. Typically the location is set by the creator of the object, but may be changed by the owner.
Auto-Return - n, A feature on land parcels in which objects that don't belong to the land owner or group are returned to their respective owners' inventory after a certain period of time. This helps reduce intentional and accidental litter on land parcels. The parcel's auto-return time period can be set in the Objects tab of Preferences.
Av - n, Also "avi", an abbreviation for Avatar.
Avatar - 1. n, The animated being that represents a Second Life resident in the virtual world; the digital representation of your virtual self in Second Life. 2. n, A "costume" or outfit; a full set of avatar body parts, clothing, and/or attachments that provides a specific look.
Avatar Key - n, The unique identifier assigned by the SL database to each Avatar, the Avatar's UUID.
AWG - n, "Architecture Working Group." A group of Linden Lab employees, Second Life developers, and interested residents who are working toward a set of protocols that can be used to make the Second Life grid more robust and scalable while allowing interoperability with other grids.
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Baked - adj, Refers to the mechanism within the client where the various layers of skin and clothing are collapsed into a single texture, uploaded to the servers, then downloaded to anyone within viewing distance. This causes newly donned skin and clothing to look clear and sharply defined, then fuzzy, then sharp again. The end result is that everyone, including you, sees the identical clothing texture.
Ban - 1. v, The act of explicitly forbidding entry to a land parcel. 2. v. To add someone to your ban list and thus eject them from your land. 3. v. Permanent removal of someone from Second Life (which can only be done by Linden Lab).
Ban Lines - n, Lines of floating red letters spelling out "no entry" that appear on the boundaries of a land parcel that your Avatar is not allowed into by the owner.
Banlink - n, Distributed ban sharing system developed by Travis Lambert and Mera Pixel that allows subscribing locations to share ban lists.
Ban List - n, The list of those banned from an area, by use of a script, the parcel or estate land management tools, or by Landban, that otherwise allows visitors.
Beacon - n, An indicator of location. These take many forms, such as a red circle on the map and mini-map displays, or a tall fuzzy red line and an arrow showing the final location of a teleport destination, or tall lines of various colors with wireframe crosshair boxes when View->Beacons is activated.
BIAB - n, "Business In A Box." Often sold to newcomers as an easy way to make money, BIAB packages may contain merchandise that is poor quality, out of date, stolen from the original creators, or available elsewhere for free.
Bling - n, Jewelry and other attachments scripted to emit particle based shimmering "bling" effects.
Blingtard - n, Pejorative term for a user, often a newbie, who wears too many blinging attachments.
Blog - 1. n, An online journal of information. Linden Lab's official blog is http://blog.secondlife.com and contains official announcements about Second Life upgrades, new viewers, planned downtime, new policies, and much more. 2. v, The act of adding content to a blog.
Body Part - n, A component of an Avatar; shape, skin, hair, eyes, and/or prim attachments are Body Parts that combine to create an Avatar's form. Different body parts can be created and saved to a user's inventory and switched between as the mood strikes.
Borked - v, adj, Messed up, broken. "The teleport function is borked again"
Bot - n, An alt account run by a computer. (see Landbot)
Boxhead - v, The act of wearing an object, usually a package prim, on your head or other location. Package prims are meant to be rezzed on the ground, but newcomers often mistake them for the object(s) they contain, and try to wear them instead. Originally the default attachment point for objects was the head. Later updates of the Second Life client changed that to the right hand.
BRB - v, adj, "Be Right Back," shorthand meant to imply that the speaker is away from the keyboard for a moment, but will return very shortly.
BTW - "By the Way"
Build - 1. v, To create/make something out of primitives in Second Life, 2. n, An object comprised of one or more primitives, 3. n, An engineering term for a specific version of the Second Life (or other) software.
Bumpmap - n, An extra texture layer on objects that adds "bumpiness" to them. This can provide the illusion of detail by resembling wood bark, cut stone or a number of three-dimensional surfaces. Second Life offers only limited bumpmapping.
Busy Mode - n, A mode where your Avatar does not hear nearby chat, where IMs receive the "busy mode" response, and all inventory and teleport offers are automatically declined.
BVH - The file format used for creating animations.
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Cache - n, A disk file on your local computer that retains copies of textures and other data when they are first encountered and downloaded so that subsequent visits to the same location will render more quickly.
Cage Gun - n, A gun that fires a Cage that rezzes around an avatar, trapping them. The quickest ways to get out of a Cage is to either a) teleport to your home location, or b) right-click on a nearby sit target, and you will be popped out of the Cage and seated there..
Calling Card - n, An item with a player's name that goes into the Calling Card section of your inventory. Calling cards serve as a contact list of sorts. Double clicking on a Card opens an IM window to that person. Offering a Calling Card is similar, but less personal than offering Friendship, and can be done from second level of the avatar pie menu.
Camera - n, The particular viewpoint from which you see the Second Life world. Normally, your camera is behind your avatar. Second Life allows you to move your camera around in many different ways to see things from many different viewpoints.
Camping - v, The practice of earning small amounts of $L by sitting on a chair or engaging in menial activities. Merchants use campers to artificially make their store look more popular on the grid map.
Capability - n, In the software protocols that connect a client with the Linden Lab servers, a capability refers to the granting of access to a specific server resource (a data item, object, service, etc.) by a server to a client.
Central Database Cluster - n, The set of Linden Lab servers that includes the Asset Storage Cluster (asset database), Central Database Cluster (profiles, regions, groups, classifieds), Agent Database Cluster (inventories, agent login information), and a few other minor databases.
Chat - 1. v, Communicating by text between avatars and objects. Normal chat can be heard by avatars and objects up to 20m away. Avatars can chat by entering text in the chat bar at the bottom of the client screen. Objects with scripts can generate chat text that is heard by avatars and other other objects in range. 2. n, The text that you enter in the chat bar or generated by a scripted object. 3. n, v, The text and the act of communication between avatars and/or objects using default chat (20m radius) or any of its variations, which include Whisper (10m radius), Shout (100m radius), and llRegionSay() in a script (region wide). Also see Chat Channel.
Channel - 1. n, An integer number that refers to the Chat Channel (q.v.) used by scripts or avatars. 2. n, Refers to the variation of server or client software in use. Examples of server channels include the main grid server, and experimental server versions currently being tested on the Preview Grid. Examples of client channels include the main viewer and First Look viewer.
Chat Channel - n, One of the "pseudo-frequencies" that objects and avatars can chat on. Avatars normally speak on channel 0, and can only hear chat on channel 0. Objects can chat and listen on any channel. SL supports are 4,294,967,294 possible channels, ranging from -2,147,483,648 to 2,147,483,647.
City Sims - n, A set of four Linden designed sims (Sistiana, Barcola, Miramare and Grignano) meant to represent a city. These are the only mainland sims with a Simulator Object Bonus. Approximately half of each city sim is composed of Linden-owned low-prim streets and walkways, allowing owners of the available space to use twice the prims they normally could.
Clear Cache - v, The act of setting the SL client to clear its local storage of SL-related data and textures the next time it is started. Often problems with slow-loading textures can be fixed by clearing your cache. Clearing your cache can also make missing inventory items reappear.
Client - n, Second Life consists of two software parts. The client, or viewer, resides on the user's computer. The server resides in a remote location.
Clothing Layers - n, Jacket, shirt, pants, undershirt, underpants, gloves, socks, shoes, skirt, skin, and tattoo--the parts of your avatar that are worn on top of its body and created and edited in appearance edit mode. You can create different Outfits of clothing and save them in your inventory, then switch between them as the mood strikes. You can even design your own clothing and upload the textures to Second Life.
Coalesced Items - n, An item in your inventory that is a collection of many objects. When more than one object is returned to you from someone's land, the objects are often combined into one or more consolidated objects so that you won't receive a multitude of individual items. A coalesced inventory item appears in your inventory window with an icon that looks like a stack of cubes. The name of a coalesced inventory item will be the same as the name of one of the objects inside it. The only way to determine what objects are contained inside a coalesced object is to rez the coalesced item.
Colo - n, A real-world facility where servers, networking, and communications facilities are housed and managed.
Community Standards - n, The agreement all players subscribe to which determines the limits of appropriate behavior while playing the game. The Community Standards are incorporated into the Terms of Service by reference.
Concierge Service - n, A higher level of customer service and assistance available only to island owners and mainland land owners paying more than 125US$ per month in tier. This service level includes Lindens dedicated to Concierge support duties and toll-free Concierge level-only phone help.
Console - n, Any of several windows that can be made to appear on the user's screen to display details about the internal operation of the client. These are useful to investigate client performance problems. Consoles may be enabled/disabled in the Client Menu or with keyboard shortcuts, and include Frame, Texture, Debug, Fast Timers, and Memory consoles.
Contents - n, One of the tabs in Edit mode. Go to this tab to see what items, such as scripts, textures, or notecards are stored inside an object. You can move things between your Inventory and the contents of an object if you have Modify permissions. If you need to edit a notecard for an item, you would do this in the Contents tab.
Copybot - n, A gadget and a technique developed from the efforts of the libopenmv (libsecondlife) project, consisting of scripts and client-side software capable of making unauthorized copies of objects that were meant to be non-copyable or non-transferable. Its use is a serious violation of the TOS.
Covenant - n, Stipulations made by the private estate land owner of what the next parcel owner may or may not do with the land. A parcel's covenant may be seen in About Land, Covenant tab. All the residents who live in the area are required to agree to abide by the covenant. Covenants typically describe the types of buildings and activities that are allowed in the area, and are written to ensure that the region remains attractive and enjoyable by all residents. Also see Zoning.
Culling - n, v, Refers to how a viewer doesn't bother rendering objects, avatars, particles, and other visual elements that are hidden behind other solid objects.. It's a performance feature.
Cyber - v, Short for cyber-sex. The practice of engaging in sexual roleplay using chat and Second Life avatars and animations.
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Damage - n, In certain regions, it is possible for an avatar to experience "injury" resulting in a loss of points that may result in death. At that point, the avatar is teleported to its Home and the points are restored. Damage-enabled areas can be set for one parcel or for an entire region. If you are in a damage-enabled zone, you will see a red heart at the bottom of your screen with a number showing points from 1 to 100. The overwhelming majority of Second Life is not damage-enabled. Also see Combat Region.
Dataserver - n, Refers to the way LSL scripts request information from Linden Lab databases.
Day - n, The default SL day is four hours long, consisting of three hours of daytime and one hour of nighttime. The default cycle may be overridden on private estates.
Dazzle - n, The project name for a look and feel (a "theme") for the Second Life viewer, which is now the default light blue theme.
Death - n, When your avatar is in an area that allows damage to occur, a red heart will appear at the bottom of the screen. Next to it is a number that is initially set to 100 percent. If the amount of damage your avatar suffers drops to zero, the avatar dies. It is then teleported to Home and the points are set back to 100%.
Deed - 1. v, To give a parcel of land to a group. The group must already have enough tier contributed it to own the land. 2. v, To give a tier contribution to a group so it can own land. Usually done via the Owner Makes Contribution With Deed checkbox. 3. v, To give an object to a group. The object becomes the property of the group. There are some features that an LSL script can do only if the object is deeded, however generally you should not deed an item unless the user manual or creator has instructed you to do so. To deed an item, go into Edit mode, then on the General tab, check the "Share with group" checkbox, then click the "Deed" button.
De-rez - v, To remove (derez) an object from a sim within Second Life. Generally is done through deleting the object or taking the object into inventory.
Detach - v, Usually, to remove an item that has been attached to a specific part of the avatar's body, or in the case of HUD, to a location on the screen, and return it to inventory.
Developers Incentives - n, A now discontinued Second Life feature that paid US$ awards to the owners of the locations with extremely high Traffic.
DMCA - n, "Digital Millennium Copyright Act," a set of laws and conventions that allow copyright holders to notify a service provider of copyright infringements so that the service provider can help remove the illegally reproduced items.
Draw Distance - n, The radius centered on your avatar that your client renders the Second Life world. If you are on a slower computer, you may be able to speed up your Second Life experience by reducing your Draw Distance.
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Edit Mode - n, Using the tools built into the client to look at the contents of an object, or to see who created or owns it, or to change its size, shape, texture, or other attributes. To enter edit mode, right click an object and choose "Edit" from the pie-shaped menu, or press Ctrl-3, or press Tools->Select Tool->Edit. When in edit mode, click the blue "More" button to see more editing options. Press ESC to exit edit mode.
Eject - v, To expel an avatar from a property. Ejecting a user will cause them to be quickly hurled off your property. The user can come directly back on your property after being ejected unless you also Ban them. Also called Boot or Kick.
Emote - n, A built-in facial animation such as smile, or raise eyebrows, which may be triggered by a script. These are different than normal animations in that they are predefined, built-in, cannot be modified, and no new ones may be uploaded.
Estate Controls - n, Local preferences menu (such as sun position, ground texture, and other things that only affect the regions in that estate). Estate controls (World > Estate... menu) are only available to private island owners. Residents who own mainland sims can not access them.
Event - 1. n, A group activity, led by a host, that starts and ends at specific times, and can be legitimately listed on the Search/Events calendar. 2. n, In the context of scripting, events are what triggers the execution of blocks of code. There are more than thirty possible events that scripts respond to, such as collision with another object, hearing chat, or detecting a mouse click.
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Face Light - n, A type of attachment consisting of an invisible scripted prim that acts as a light source, to better illuminate the avatar's face.
FIC - n, Forum In-Crowd or Feted Inner Core; originally a term for SL residents who received unusual access or special treatment from Linden Lab, it has now become more general to refer to any influential SL resident ("She so FIC"). FIC originated at a time when the Forums were more widely used and were frequented by Lindens.
First Look - n, A version of the Second Life client that contains a major enhancement currently being tested on the Main Grid for a near-future release. Residents can often use the Second Life First Look software and try out new features.
FL - n, Abbreviation for First Life.
Flexi, Flexible, Flexified - adj, Refers to an attribute of prims that allows them to be subject to gravity, wind, avatar movement, and other forces. Commonly used in skirts and hair to simulate realistic movement.
Flight Assist - n, A scripted attachment that can be worn to enable an avatar to fly higher and/or faster than the normal limits.
Floater - n, A temporary window that pops up in the Second Life viewer user interface. Examples include the inventory window (Ctrl-I), friends list (Ctrl-Shift-F), edit window (Ctrl-3), etc.
Folder - n, Your inventory is organized in folders. You can use the Create menu in the inventory window to make new folders. Sometimes when you buy something, it will go into a folder in your inventory that has a name that matches the name of the item you bought. Also see Inventory.
FPS - "Frames Per Second." Two important FPS measures of performance are the client FPS (seen in the top of the Statistics Bar, about 10-20 fps for most of us) and the simulator frame rate ("Sim FPS" farther down in the Statistics Bar, normally 45 for a smoothly running sim).
Frame Time - n, A simulator has about 22.2 milliseconds per frame to update all its periodic calculations for physics, scripts, texture handling, avatar control, etc. The actual time the simulator spends doing the processing is shown in the Statistics Bar, in the section named Time. A sim starts to get laggy when the frame time reported starts to reach the alloted 22.2 milliseconds.
Freebie - n, An item made available at no cost, often with full or extremely generous permissions.
Freebie Resale - v, The practice of selling items at a cost, which are available elsewhere for free. Reselling freebies is generally considered a scam in Second Life.
Freebie Wall - n, A scripted device offering a "catalogue" of Freebies from which a user can choose from by clicking on a prim representing the desired Freebie. The first Freebie Walls were provided by the Lindens at Telehubs, labeled "Free Linden Content".
Freeze - v, A function used by landowners to bring a havoc-wreaking resident under control. Once frozen, an avatar stops flying, falls to the ground, and is unable to move.
Full Perms - adj, Full Permissions; an object set so it can be freely copied, modified, and transferred. See Permissions.
Furry - n, Second Life resident using anthropomorphic animal avatars.
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Gadget - n, A particular form of scripted item; usually one that is a) worn by its user; and b) focuses on providing that user with extra functions, as opposed to doing anything externally visible. HUDs and AOs are common Gadgets.
Gesture - n, Gestures are unique combination of sound, animation, and chat that can be preconfigured to go off with a command or a specific phrase (for example, you can have your avatar clap his or her hands and play the sound of applause whenever you type: /clap). A Gesture is a wrapper that contains references to one or more animations and sounds in your inventory, and a simple rule set that defines the sequence that they should be applied.
Ghost - n, An object or avatar that is no longer in the Second Life virtual world, but is still visible on at least one resident's client.
GIRL - n, "Guy In Real Life," a sarcastic term for a female avatar controlled by a male player.
God Mode - n, A special mode of Second Life which only Linden staff members can access. A Linden in God Mode is invisible to sensors, cannot be pushed or damaged, has unlimited L$ and has full permissions access to every object on the grid. All actions that Lindens engage in while using God Mode are logged and inspected; any use of these powers for other than testing and legitimate administration purposes will usually lead to them getting fired.
GOM - 1. n, Gaming Open Market, a now obsolete currency exchange service, which closed down in response to the creation of LindeX. 2. v, To GOM, meaning for the Lindens to create a service which competes with something a resident was already providing ("I hear the Lindens are planning to GOM banlink in the next release.")
Gor - n, Series of BDSM-oriented Science Fantasy novels by John Norman that have given rise to dozens of role-playing sims throughout Second Life.
Gorean - n, Second Life resident who identifies with the culture of one or more of the various Gor sims.
Grey Goo - n, An object which continuously makes copies of itself. Can be produced by accident, but is generally considered a form of Grid Attack.
Grid - 1. n, The network of servers that make up the Second Life world (Example: "The Grid is down so the Lindens can fix it.") 2. n, A series of intersecting lines that give a regular reference for building.
Grid Address - n, Also called Grid Coordinates, the name of a region combined with three numbers between 0 and 255 for the X and Y (east-west and north-south) coordinates, and from 0 and larger for the Z (up-down) coordinate. Example: Ahern (200, 155, 50).
Grid Attack - n, A coordinated attempt by griefers to crash Second Life as a whole, or multiple servers within it. Attempting a grid attack is grounds for instant and permanent banning from Second Life.
Grid Coordinates - n, See Grid Address.
Grid Monkey - n, (which varies at any given time) assigned to care for the grid and resolve hardware and software issues. There usually is a grid-monkey on-call at all hours of the day/night, making sure someone is ready to take care of any issues at all times.
Gridnaut - n, A resident who teleports between different virtual world grids, such as between Second Life and OpenSim grids.
Griefer - n, A person whose primary purpose is to harass others and destroy their enjoyment of Second Life. Griefers should be Abuse Reported.
Group - n, An in-world player-created association. Belonging to a group also includes the ability for several avatars to work on one project or administer a common parcel of land.
Group Title - n, The labels designated for officers and members of a group. Group Titles appear over an avatar's name when that group is active. You can change that title by changing your Active Group. To change that, right click on your Avatar and select "Groups" from the pie-shaped menu. In the Groups window that appears, scroll down to the group you want, and then click the "Activate" button. Group Titles can be up to 21 characters long.
GTeam - n, "Governance Team"; The name of the internal group of Linden Lab employees who oversee matters of law, conduct, and governance throughout Second Life.
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Havok - n, The physics engine for the Second Life that handles real-time interaction between objects or other characters.
Help Island - n, An optional post-Orientation Island new resident learning area. To handle the large number of people joining Second Life, there are a large number of Help Islands which are mirror images of each other. These are referred to as HI1, HI2, HI3, etc. Once you leave Help Island, you can not return, though you can go to Help Island Public.
Het-Grid - n, Short for Heterogeneous Grid, this is the technology that allows Linden Lab to update server simulator code on a few regions at a time instead of over the entire grid at once. In theory, this should make server upgrades smoother and avoid some grid-wide shutdowns for server software upgrades.
HI - n, Abbreviation for Help Island.
Home - n, The location that you teleport to when you choose the menu item "Teleport Home" or when you "die." You can set this location with a menu command. Home may be set to land that you own, land that a group you are a member of owns, or Linden Land that is set to allow home to be set (such as Welcome Areas or InfoHubs).
Homestead Region - n, A type of region for light use, with a capacity between an openspace region and a regular region. A homestead region can support 3750 prims and 20 avatars at any one time. Compare with regular regions and Openspace regions.
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I - J - K
Icehouse - n, See Studio Icehouse.
IM - 1. n, Instant Message; the chat window that allows two or more players to speak privately. 2. v, To instant message another resident or group of residents.
IM Coma/IM Trance/IM Hell - n, A state in which one person is not moving, chatting, or responding to chat because he or she is being bombarded with IMs.
Infohub - n, A Linden Lab-owned information and social area. Infohubs are located at some of the former Telehub locations and are built and managed by residents or resident groups. Some new players first spawn at Infohubs after leaving Orientation Island or Help Island.
Inventory - n, The window that contains everything you possess that isn't manifest in the world. Click the blue "Inventory" button or press Ctrl-I or choose View->Inventory to open the Inventory window. Your inventory is the collection of clothing, objects, textures, etc. that your avatar possesses. Your inventory travels with you, and you can use any of it at any time. Every time you are given something, buy something, or take or copy something, it goes into your inventory. You can sort your inventory by date to make the most recent things appear at the top. Use the search bar at the top of the Inventory window to filter the inventory list by name or a partial name. Also see Folder and Coalesced Items.
Inverse Kinematics - n, A technique used in avatar animations to calculate how various avatar joints should be moved in order to result in a desired ending position.
In-World - 1. adj, The state of being connected to the Second Life servers and present in the Second Life world (also: online). 2. adj, Anything that takes place within the virtual environment of Second Life.
IRL - adj, "In Real Life"
I-World - n, "In-World," a group of Linden Lab employees involved in support, communication, and education regarding in-world issues or queries. "I" also stands for "International", as the group also supports residents whose first language is not English.
JIRA - n, Refers to the online issue and bug tracker at http://jira.secondlife.com. Here you can find bugs that have been reported, enhancements requested, and discussions about them between residents, Lindens, and other developers. Residents may vote for the issues they feel should receive attention.
Kick - 1. v, The forced log-off of a resident from Second Life by an administrator. An administrative kick is usually followed by a time-out period, during which the kicked resident will be unable to log into Second Life. 2. v, The expulsion of a resident from another resident's land by the landowner (see Eject).
KK - In chat, equivalent to "OK".
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Lag - n, The condition of running slowly. This can be caused by the server, the client, your internet connection, or the objects, scripts and activities of the players around you. Also see Time Dilation.
Landbot - n, An alt account run by a program designed to quickly purchase land sold below a set price. Land that is incorrectly priced too low, or is set to sell for a nominal sum to "anyone", will almost certainly be snapped up by a landbot.
Land Griefing - v, The practice of buying land adjacent to a victim, placing deliberately ugly or offensive items (such as Ad Cubes) to blocking the view from (or access to) their land, then attempting to sell the adjacent parcel to the victim at an extortionate price. Land Griefing is not AR-able (as Linden Lab is unwilling to restrict what a resident may place on land they own) unless the items placed on the land violate the Community Standards or Terms of Service in some way.
Landmark - n, Inventory items acting as shortcuts to places in Second Life. If you double click on a Landmark, a window pops up that allows you to see that location on a map or to teleport directly there. You can create a landmark anywhere it is permitted by using a menu command, and can then be given to other players. Landmarks you create or save default to being stored in the Landmarks folder of your Inventory.
LCS - n, Local Coordinate System
LDPW - n, "Linden Department of Public Works," a group within Linden Lab responsible for organizing teams of resident content creators to improve the beauty and experience of living on and visiting Second Life mainland.
Liaison - n, A Linden staff member who works as front-line technical support or serves as an in-world representative.
libopenmv - n, Previously called "libsecondlife" and "libsl," an open source library of reverse-engineered software written in C# under .NET in Windows or Mono on multiple platforms, covered by BSD license and not affiliated with Linden Lab directly. It is used to construct client-side software for connecting to SL or OpenSim-type virtual world servers. Often used to create text-only clients, or lightweight bot controlling clients.
Linden Dollar - n, Denoted L$, the unit of currency for all monetary transactions in Second Life. Lindens are a microcurrency and can be traded for real world currencies on the LindeX and on other third party exchanges.
Linden Lab - n, The creators of Second Life. "Linden Labs" is a common - but incorrect - usage.
Link - v, When building, multiple prims may be linked together with a menu command. When linked, they can be moved as one unit.
Link Set - n, Also "linkset", an object consisting of two or more prims linked together.
Live Help - n, A now discontinued feature of Second Life. The "Live Help" command on the Help menu allowed you to access in-world help chat with Lindens and Live Help resident volunteers. Live Help has been superseded by the support portal on the SL website.
LL - n, Abbreviation for Linden Lab.
LLNet - n, A private global fiber optic networking infrastructure, invented by Linden Lab, for connecting the Linden Lab servers and databases in several data centers.
LM - n, Abbreviation for Landmark.
Local Coordinate System - n, A way of describing locations in the world relative to an object. The LCS of a particular object has its origin point <0,0,0> at its center, and the three coordinates correspond to the forward, left, and upward directions from the object's point of view. This is as opposed to the Global or World Coordinate System (GCS or WCS) in which everything is defined by absolute position in the world. For example, if a human lies down on the floor on their left hand side with their head facing North, then in GCS terms their head would be described as "West of their shoulders", since this is their literal position; in the person's LCS, their head would still be described as "above their shoulders," since this is its position relative to the rest of their body.
Local Lights - n, A feature built into newer graphics cards that helps render the glow of light sources very fast. Older graphics cards must simulate the glow of local lights using software algorithms, which can degrade performance on the client. This feature can be enabled/disabled in Preferences.
Lock - v, To set the lock flag for an item, making it un-modifiable.
LOD - n, "Level of Detail." Refers in general to the algorithms that determine what level of detail (resolution) that must be rendered for each object, avatar, and other component of a scene. Related to Draw Distance.
Log - 1. n, A transcript of chat, or of computer activities. 2. v, To log out, to go offline, to stop playing Second Life.
LOL - v, "Laughing Out Loud." Shorthand meant to convey that the writer is actually sitting at the computer laughing at something someone has said or done. "That's some silly cheese hat you have there! LOL!"
Lot - n, Also called Parcel, a contiguous section of land owned by one person or group. Size is measure in meters squared (m2). Cf. estate, region, sim, and parcel.
LSL - "Linden Scripting Language." 1. n, The programming language used to create interactive content inside Second Life. 2. n, The front-end compiler and back-end execution environment for executing LSL scripts (as opposed to Mono, for example). Both definitions are used in the sentence, "LSL scripts may be compiled and run by LSL or by Mono."
Lucky Chair - n, Scripted chairs that give out prizes when you sit on one that is displaying the first letter of your first name.
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m2 - 1. adj, Abbreviation for square meters used in talking about Second Life land. 2. n, Abbreviation for the Metaverse Messenger newspaper.
Map - 1. n, The window in the Second Life application that displays the map. It can be used to find locations, individuals, and specific coordinates. 2. v, To select an avatar's name in the map window so that the avatar can be located, or followed, on the map. Mapping will only work on Avatars on your Friends list that have set their client to allow you to map them.
Map Window - n, See Map.
Material - adj, Second Life objects can be made of different materials; this setting affects the collision sound, weight, friction, etc. of the object. Example materials are Stone, Wood, and Rubber. Material setting only affect the physics of the object and do not affect its appearance.
MDC - n, See Metaverse Development Company.
Mega-Prim - n, Prims that are larger than what is normally allowed, meaning that they have a dimension over 10m along one or more axes. At one time, megaprims could be created using tools invented by the libopenmv effort, but Linden Lab changed the server software to prevent new ones from being created. The existing megaprims were copied, transferred, and are still available today. Currently there is limited simulator support for megaprims. Their existence may cause simulator problems in some sims and so are not welcome everywhere. There is some movement within Linden Lab to support megaprims officially to some degree in the future.
Mentor - n, A resident volunteer working with Linden Lab of Second Life who teaches and guides other citizens.
Metaverse - n, A term for a virtual universe coined by Neal Stephenson in his 1992 science fiction novel Snow Crash. Stephenson's novel was an inspiration for Second Life.
Metaverse Development Company - n, A real-world business which charges other businesses real money to develop areas or promotions for them in Second Life. Prominent MDCs include: Electric Sheep Company (ESC), Millions of Us, Beta Technologies, Aimee Weber Studios, and Rivers Run Red.
Micro-Prim - n, Prims that have been tortured into shapes that appear to have dimensions smaller than the 0.01m dimensions normally allowed for prims. These are often used to make attachments such as jewelry. Also called Tiny Prim.
Missing Image - n, A black and while error texture that appears on an avatar or object when the Asset Server can't locate the correct texture. Missing Image problems on Avatars can often be fixed by Rebaking.
Mono - An open source framework for executing .NET-compatible software on a wide range of operating systems. Linden Lab is currently integrating Mono into the Second Life server software. This will give several advantages: (a) allow LSL scripts that are compiled under Mono to execute much faster; (b) eventually will allow additional languages such as C# to be used for scripting in SL; (c) increased security will make it harder for scripts to crash a sim. The alternative to Mono is OSE, q.v.
Mouselook - n, Typing the letter "m" will change the main window to a first-person camera view that will change according to mouse motions. This is the usual view for weapons fire and operating some vehicles. Hit the Escape key to exit Mouselook. Also called Mouseview.
Mute - v, Choosing the option that prevents you from seeing the chat, instant messages, inventory drops, and teleport offers from another player.
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NCI - n, "New Citizens Incorporated." A volunteer group providing many services for the new Second Life resident. At NCI locations you can take classes, attend events such as Q & A and building competitions, find free clothes and gadgets, get informative notecards about Second Life, build in the sandbox, and more. NCI locations may be found in Search, and their website is at http://newcitizensincorporated.org/.
Neko - n, Mostly human avatars with some cat-like characteristics, such as ears, whiskers and/or tails. Has its origins in Anime.
Newbie - n, A newcomer to Second Life; a resident who has joined for a relatively short period of time and/or is not familiar or comfortable with Second Life's culture, interface, and nuances. The newbie cut-off point is generally considered to be at around 90 days.
Nicholaz Client - n, An alternate version of the open source Second Life client developed by SL resident Nicholaz Beresford to attempt to fix bugs in the standard client and to provide those fixes to the community prior to an official release.
Night - n, The default SL day is four hours long, consisting of three hours of daytime and one hour of nighttime. The default cycle may be overridden on private estates.
No-Copy - adj, Any object whose permissions do not permit the current owner to make additional copies of the object. These objects have (no-copy) in their name in the inventory.
No-Fly - adj, Any land parcel that does not permit flying. You can fly through no-fly parcels, but as soon as you touch down and stop flying, you'll be unable to fly again until you exit the no-fly parcel. If you get really stuck, teleport somewhere else.
No-Modify - adj, Any object whose permissions do not permit the current owner to make changes of the object. These objects have (no-modify) in their name in the Inventory. Abbreviated no-mod.
Non Physical - adj, A method of avatar movement obtained by sitting on a non-physical prim and then moving the prim with the edit tools, or using a script in the prim for controlled movement. A non physical avatar can pass through walls and cannot be pushed; they are considered an immovable object from the point of view of any physical object that strikes them. Abbreviated non-phys.
Notecard - n, An inventory item containing text and/or embedded textures, snapshots, objects, or other notecards. Items embedded in notecards must have copy/modify/transfer permissions. You can create a notecard using the "Create" menu in your inventory. It is very common for items in SL to contain notecards to give you information - such as user manuals. Also some scripted objects use notecards as a way to set its configuration. To edit a notecard, find it in your inventory (or in the contents of an object) and double-click it.
No-Transfer - adj, Any object whose permissions do not permit the current owner to resell or give away the object. These objects have (no-transfer) in their name in the Inventory.
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Occlusion - n, 3D graphics rendering technique that ensures that the computer does not spend time attempting to draw things that are not visible (typically because they remain hidden behind something else).
Offline - adj, The state of being disconnected from the Second Life servers and absent from the Second Life world.
OGP - n, "Open Grid Protocol." Refers to the software protocols used for interconnecting clients with Second Life regions and regions of other virtual worlds.
Oldbie - 1. n, A resident from the early days of Second Life (pre-2005). 2. n, Anyone who is no longer a newbie. The newbie cut-off point is generally considered to be at around 90 days.
OMG - "Oh My God!"
Online - adj, The state of being connected to the Second Life servers and present in the Second Life world. Also: in-world.
OOC - adj, "Out of character." A role-playing shorthand used in role-playing sims to let the listener know that the avatar is speaking as him or herself - not as the character he or she is playing.
Open - 1. v, To make a window appear. For example, press the Search button, press Ctrl-F, or choose Edit->Search to open the search window. 2. v, To access the contents of an object by right clicking on an object and choosing "Open" from the pie-shaped menu. This will open a window that displays the contents of the object and will allow you to move items to and from your inventory.
OpenSim - n, An open source project to create a virtual world similar to Second Life. The Second Life viewer can be used to connect to OpenSim grids, but OpenSim servers cannot currently connect to the Second Life grids. Also see OGP and AWG.
Open Source - adj, Software that has been licensed and published in such a way that the general public can see it, understand it, develop it, improve it, and expand it. Modified versions of the software may be redistributed within certain limitations. Currently the Second Life client (viewer) is open source, but not the server software.
Openspace Sim - n, A sim (region) for very light use with a dramatically reduced Prim Limit (750 prims) that operate four sims (regions) on a single sim processor. Designed by Linden Lab for creating open fields or seas, they are sold for about one quarter of the price of one ordinary Sim. Also called Void Sim. Also compare with Homestead (q.v.) regions.
Orbiter - n, A physics-based weapon that attacks a resident by rapidly pushing them upwards into the sky with a force that exceeds the amount of counterforce that normal Second Life flight can exert. Orbiters send their victims so far into the sky that it would take hours for them to fall back down in the normal way and/or their coordinates no longer fit within SL's world model. Normally, teleporting away or - in extreme cases - relogging will fix being orbited.
Orientation Island - n, Abbreviated OI, the first area all users of Second Life visit. To handle the large number of people joining Second Life, there are a large number of Orientation Islands which are mirror images of each other. These are referred to as OI1, OI2, OI3, etc. Both Linden Lab and partner companies operate Orientation Islands. Private OIs usually differ considerablely from the Linden OI.
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Packet Loss - n, Fragments of network data that get lost or mangled during transmission, for a wide variety of reasons. Reducing the Network Bandwidth in Preferences may reduce packet loss, with the trade-off that all data will be transferred more slowly.
Parcel - n, Section of land within one region that is treated as one lot. All land within a parcel shares the same owner, prim limit, About Land settings, ban lists, etc. A person can own more than one parcel in a region, and it is possible (though unlikely) for a parcel to be not contiguous. An estate consists of one or more regions (sims); a region (sim) consists of one or more parcels.
Particles - n, Two-dimensional sprites (graphic images that always face the viewer). Second Life's particle system allows a wide variety of particles, enabling residents to create burning fires, glistening waterfalls, vapor trails on jet fighters, tracers on bullets, the occasional macabre spurt of blood, floating hearts of affection, billowing smoke, rainbows, and much more.
Partner - n, A resident of Second Life who "partners" up with another resident; partners can be spouses, couples, or just friends. It costs 10L$ to Partner with someone, and 25L$ to dump them.
Path Cut - n, A type of shape modification that can be applied to prims of various shapes using the building editor in the Second Life viewer. A path cut in a sphere, for example, can result in shapes such as a lemon wedge, hemisphere, etc.
Peak Usage - n, The maximum total amount of land a Second Life resident owned, at any one time, in a monthly billing period. To reduce possible exploitation of land ownership, Second Life bills land use fees based on peak usage; holding 4096 square meters for one minute costs the same as holding it for thirty days. Note that this amount always includes the resident's group contributions as well.
Permaban - n, v, The act of, and the result of, permanently banning someone.
Permissions - adj, Second Life's built-in "intellectual property" system. Abbreviated perms. Creators can choose whether subsequent owners of their creations can Copy, Modify, and/or Transfer that item. Creators who want to preserve their intellectual property rights usually limit one or more of these attributes. Every item in SL has permissions associated with it. The basic permissions are Modify, Copy, and Transfer. If you have Modify permissions on an item, this means that you can make changes to it in Edit mode. If you have Copy permissions on an item, this means that you can make copies of it for yourself-when you take it from your inventory, a copy of it remains in your inventory. If you have Transfer permissions on an item, this means that you can give it away (or sell it) to somebody else. Note that if you have Transfer but not Copy permissions, then if you give the item away, it will permanently remove it from your inventory. The term "Full Perms" means that you have all three of these basic permissions on an item.
Phantom - adj, Setting on a Second Life object which determines whether the object collides. Phantom objects appears insubstantial, and can be freely passed through.
Physical - adj, Objects that have their "physics" flag set are subject to simulated Newtonian effects. These objects will bounce, collide, and be affected by gravity,
Physics - 1. n, Second Life's software model for how forces and objects interact (see: Havok). 2. n, A setting on objects that can be enabled, causing the object to fall and react to gravity, as well as collisions with other objects. Without physics, objects remain exactly where they were placed, no matter what force is applied to them.
Ping - n, v, A measurement and the act of measuring the time it takes for one fragment of data to travel between two points on a network. Ping times between the client and simulator can be seen in the Statistics Bar.
PJIRA - n, The Public JIRA issue tracker and bug database (as opposed to any private JIRAs that are internal to Linden Lab). See JIRA.
Plywood - 1. adj, The default texture applied to all newly rezzed Prim. 2. n, A Second Life comic strip by Moriash Moreau.
Pose - n, A static animation that puts your avatar into a specific position.
Pose Ball - n, Balls that contain scripts and animations that can make your avatar sit, dance, as well as do many other things. Used by clicking on the ball and selecting "Sit Here" or "Animate" from the menu. Usually colored blue (for men) and pink (for women) if the animation is gender-specific. Note that animations can also be embedded in other items such as a rock, tree stump, or furniture. Also see Sit.
Preferences - n,Choose Edit->Preferences or press Ctrl-P to bring up a window where you can change many parameters and settings that affect how your viewer performs.
Premium Account - n, Paid subscription to Second Life. Premium Accounts cost between US$9.95 and $6.00 a month (depending whether they are paid monthly, quarterly, or annually), and provide a Stipend of 300L$ a week and 512m2 of Tier. A Premium Account is required to own land on the Mainland.
Preview Grid - n, Previously known as the Beta Grid, an alternate set of servers that run an independent copy of some of the sims using server software that is under development and has not yet been released. Residents may log onto the Preview Grid to experiment with new software features. Any activities, including monetary transactions, that occur on the Preview Grid are only temporary and are confined to the Preview Grid and have no effect on your inventory or L$ balance on the main grid.
Prim - n, Short for "primitive" the basic shapes that almost all objects in Second Life are made from. An object consists of a single primitive or multiple linked primitives. Prims are created, shaped, and textured via the Edit window or by scripts. The basic Prim types are: Box, Cylinder, Sphere, Ring, Tube, and Torus. Objects are made of one or more prims (sometimes hundreds!). Every parcel of land has a limit on how many prims it can hold (a 512-square-meter parcel of land can have 117 prims), which is why many builders try to keep their objects "low prim."
Prim Bonus - See Simulator Object Bonus.
Prim Flicker - n, The condition where two textures seem to overlap and shift one over the other as you move around them. Prim flicker is caused by badly positioned overlapping sections of prims.
Prim Hair (or eyelashes, or fingernails.) - n, Hair made from twisted and textured prims. You can generate a basic non-prim hairstyle with the avatar appearance sliders, but a wig made of prims looks much more realistic.
Prim Limit - n, The number of prims that can be rezzed on a given parcel of land at any one time.
Prim Sculpture - n, v, Use of overlapping, modified prims to create artistic, realistic, and/or organic shapes. The term "Prim Sculpture" originated well before Sculpties were introduced, to describe skill at working around the fact that custom prim shapes were not available at that time; thus, Sculptie Prims are (paradoxically) not generally referred to as Prim Sculptures.
Prim Taxes - n, A now discontinued feature of Second Life. Before Second Life 1.2, the amount of prims residents could have in world was limited by "taxes" on each prim deducted from the Avatar's account when prims were rezzed.
Prim Torture - 1. v, A method for adjusting settings of a Prim which are not normally accessible, by switching the prim between different types. For example, you can set a prim to type Tube, adjust the Profile Cut setting, and then set the prim to type Box. The result is a Box with a Profile Cut applied, which is usually not possible. 2. v, Extreme deformations of prims.
Private Continent - n, A large group of privately owned sims.
Private Estate - n, One or more privately owned sims. See Estate.
Private Island - n, A sim not connected to a mainland continent, owned by someone other than Linden Lab. See Island.
Profile - n, The window that contains personal information about an avatar. The Profile window can contain a picture of the avatar, a list of the groups they belong to, and a description. Additional Profile tabs include space for a website, Picks, Classifieds, a First Life section, and a Notes section.
Puppeteering - n, The ability to manipulate avatar joints in real time in expressive ways beyond classic avatar movements, including ragdoll physics and inverse kinematics.
Push Weapon - n, scripted object capable of applying a force to objects, but especially to other residents. Comes in numerous styles and implementations. Using Push Weapons on other residents can be considered harassment and is not permitted in Safe zones or non-damage-enabled regions. Landowners have the option to cause Push Weapons not to work on their land.
Pyogp - n, Software for the OGP project written in the Python language.
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Radar - n, A scripted gadget, often worn as a HUD, that periodically reports a list of avatars who are near you.
Rating - n, A now discontinued feature of Second Life. Ratings once were the positive or negative vote a player could give to another player for their avatar's appearance, the player's building ability and how well the players relates to others.
Ratings Bonus - n, A now discontinued feature of Second Life that paid stipend bonuses to people with high Ratings.
RAW Terrain File - n, A specially formatted graphics file that defines the land contour of a region, water height, and other land characteristics. Estate owners may create their own custom RAW files and upload them to create their own island shapes and land contours.
Real Life - 1. n, Also called Real World, an imaginary, dream-like world frequently described by avatars shortly after waking up in-world. Also called First Life 2. n, The constant interruptions that interfere with your ability to stay in-world 24 hours a day.
Rebake - v, To force one's clothing and body textures to re-rez in order to correct blurred or Missing Image problems with one's avatar. The rebake command is accessible via the Character sub-menu of the Client menu. Also see Baked.
Recent Items - n, Items that were most recently added to your inventory will show on the Recent Items tab in your Inventory. Click the Recent tab, then choose "Show filters" from the inventory File menu.
Region Domain - n, The part of Linden Lab server software that manages a region. This is almost the same as a "sim," but emphases the abstract separation between services that are required to support a region as opposed to services that support avatars.
Region Say - v, A form of chat that objects are able to generate on non-zero chat channels and is heard by all other objects residing in the same sim.
Rehi - Idiomatic shorthand for "Hello, again." Usually spoken to someone who is seen again within a short time of a previous conversation. "Rehi, Kathy. How was supper?"
Release Candidate - n, A version of the Second Life client currently being tested on the Main Grid for a near-future release.
Relog - v, To log out of Second Life and then immediately log in again. Occasionally necessary to clear up technical problems.
Reset - v, To restart one or more scripts inside an object. If an object is in edit mode or selected by a right click, you may select "Reset All Scripts in Selection" in the Tools menu to restart the scripts in the object.
Rez - 1. v, To create an object, or bring an object out of your inventory into the world. 2. v, Rez also refers to textures, objects and avatars loading when you enter a new area, i.e., "I teleported to the island, but it took forever for the buildings to rez." (Derives from "de-rez" a fictional hacker term in the movie Tron.)
Risk API - n, Refers to a set of behind-the-scenes algorithms that run on the grid servers to try to identify patterns of financial transactions that might indicate money laundering, fraud, identity theft, or other illegal activity.
RL - See Real Life.
Rollback - v, n, The act of and the result of restoring a region to the state it was in at the time of an earlier backup. This is something that Linden Lab can do in severe emergencies to get a corrupted region restored to a working condition.
Root Prim - n, In an object consisting of multiple, linked prims, this is the prim last selected before linking, and has special characteristics of importance to the operation of scripts.
Run - 1. v, A mode of avatar movement; Ctrl-R toggles between normal avatar walking speed, and "running." 2. v, To execute a program. 3. n, A longitudinal failure pattern that happens to legwear in First Life.
Ruth - 1. n, The default avatar that is rendered on the screen by a client when the shape information has not yet been received from the sim server, named for the female avatar with red swept back hair originally used for that purpose. Currently, a "ruthed" avatar is represented by a soft particle cloud. 2. v, Being "ruthed" is Second Life slang for appearing in the shape of the default SL Avatar (normally due to server lag or dropped packets). To de-ruth yourself, go into Appearance mode, make a very minor change, and then save that change, or log out and back on, or change shapes, or do any other operation that triggers the shape information to be downloaded fresh from the sim.
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Sandbox - n, An area reserved for building activities. A sandbox must have the necessary land area, prim allotment, and parcel permissions to allow users to rez objects and/or run scripts.
Script - n, A program that is written Second Life's Linden Scripting Language (LSL). A script can be placed into an object to cause it to have an effect on the object and those people or things around it.
Scripted Item - n, An object that contains a program that allows it to behave in various ways. Scripts and animations are the "life" of Second Life.
Scripter - n, A person who writes scripts in LSL, the Linden Scripting Language.
Scrubber - n, A type of script that, when placed in a prim, resets the persistent properties of the prim to their default states. These properties include hover text, particle effects, sit target, etc.
Sculptie - n, Also called Sculpted Prim, a prim with a customized shape, created outside of Second Life using 3D modeling software. Scultpies are a client-side effect and are rendered by the SL client based on a special type of texture map.
Server - n, The processor that runs the programming necessary for one region of the world. Multiple regions (sims) are run on different processors in the same computer. Also called a Simulator.
Sex Balls - n, Linked sets of pose balls that animate avatars to show sexual behaviors.
Shield - n, Worn as an attachment, this surrounds the avatar with a transparent object designed to intercept bullets, missles, push objects, or other items of threat to the avatar.
Shout - v, The act of saying text that can be heard by other avatars and scripts within a 100m radius. Scripted items are able to shout, and avatars may shout by pressing the Shout button after entering text in chat mode. Compare with regular chat say (20m radius) and whisper (10m radius).
Showcase - n, A tab in the Search window in the Second Life viewer that lists a number of landmarks selected by Linden Lab that demonstrate the best of Second Life resident locations.
Silks - n, A type of extremely revealing lingerie worn by Gorean slave girls, loosely based on descriptions given in the original Gor novels. Silks have moved out from the Gorean subculture and into the more general SL fashion industry, and are worn at times by many non-Gorean female avatars.
Sim - 1. n, Also called a "region," a piece of Second Life land comprising 65,556 square meters (256m x 256m). 2. n, Also called "simulator," the physical computer server that runs multiple instances of the simulator software. 3. n, An instance of the software that runs on a simulator server that manages a single land region. (In Second Life, a sim refers to a server, server software, or region of land, but never an avatar or character.)
Sim Boundary - n, The border between two sims. Crossing sim boundaries can cause problems, as your avatar and its settings are transferred from one server to another.
Sim State - n, A snapshot of a region, including all the objects, terrain, scripts, and other things in a region. Sim states are periodically saved and backed up by each sim server and used to recover a region after a crash. Alternatively spelled "simstate."
Simulator Object Bonus - n, A special setting on Private Islands which allows the Prim Limit on some parcels to be increased. However, the sim owner must "pay back" the extra prims by leaving other areas of the sim empty.
Sit - v, To sit on something, right-click the object then choose "Sit" from the pie-shaped menu. Sometimes that slice of the pie menu might say something other than Sit (like Relax, Cuddle, or Dance). This will access an animation that is embedded in the object that you clicked on. The same process is used to run many animations in SL -- not just to sit down. Also see Pose balls.
Sit Target - n, The coordinates, as offsets from a prim's center, and the local rotation of where an avatar will be positioned when seated on the prim. Newly created prims have a default sit target and only a script can change it. Once changed by a script, the modified sit target will remain in effect even if the script is removed.
Skybox - n, Any building located up in the sky, instead of on the ground.
SL - n, see Second Life.
SLED - n, The mailing list for Second Life educators and those interested in the educational potential of Second Life.
SLGOGP - n, "Second Life Grid Open Grid Protocol." See OGP.
Sliders - n, Controls for customizing Avatar appearance and clothing. These sliding settings levers in Appearance mode (right-click on Avatar and select "appearance" to access) change values for avatar and clothing mesh. As an example, foot size can be altered from tiny to large on one slider, rounded to pointy toes on another, thin to thick platforms on another.
SLT - "Second Life Time." The time zone corresponding to the local time at the Linden Lab offices in San Francisco. Linden Lab now refers to Pacific Daylight Time (PDT) and Pacific Standard Time (PST), but the term SLT is commonly used in-world by residents
Spam - n, An unsolicited instant message, notecard, texture, group invite, animate request, or object sent to multiple people. This can be sent by another player, or by an object containing a script.
Statistics Bar - n, A window of detailed performance data that appears on the upper right corner of the user's screen, enabled with Ctrl-Shift-1 or View->Statistics Bar. The data can help identify the source of performance problems in the client or simulator.
Stipend - n, The money given to a resident by Linden Lab on a weekly basis. Premium accounts receive Stipends (300L$/week), though some older accounts have been grandfathered in under previous stipend programs.
Streaming Music/Video - n, Music and video that may be heard and viewed on a parcel. Each parcel may have one video and one audio stream set at any one time. Streams are specified as URLs to files or streaming servers on the Internet. With the proper permissions, an avatar can manually specify the URL of the streaming audio and video in the Media tab of Preferences, or by using a script to set those fields.
Studio Icehouse - n, An engineering group in Linden Lab focused on the architectural underpinnings of Second Life.
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Target Omega - n, One of two techniques used by LSL scripts to make an object appear to spin on one or more of its axes. Target omega spinning is computed and rendered by the client. The other way to make an object spin is physical rotation, which is managed by the server side.
Tekkie-Wiki - n, Derogatory term for users with advanced technical knowledge or experience of Second Life, who are alleged to be unable to empathize with those who lack similar knowledge.
Telehubs - n, A now discontinued feature of Second Life. Telehubs were centralized teleport locations in Second Life. Before SL version 1.7, point-to-point teleporting was not enabled. Teleports all landed at the nearest Telehub to the destination point. From there, you had to fly to your destination. Most Telehubs were eliminated, but some were converted into Infohubs.
Teleport - 1. v, To transport oneself instantly to another location. In Second Life, you can teleport by clicking on a landmark, using the map window, responding to a teleport request, or by selecting "teleport home" from the World menu. Abbreviated TP. Also used as a verb meaning offer me a teleport ("Oh--that sounds cool; TP me over please."). 2. n, An offer to teleport an individual to your location, e.g., "please send me a TP."
Temporary - adj, Objects marked in Second Life as not being permanent. When an object is marked as temporary, it will be deleted a few minutes after use. This is great for things like gun projectiles, dominos, or beach balls that might get away from you, disappear somewhere, or end up on no-script land (where their script would prevent them from deleting themselves).
Terms of Service - n, The set of rules that all residents agree to follow while using Linden Lab services or products, and the consequences of violating those rules. Abbreviated TOS. Also see Community Standards.
Terraform - v, To change the shape and elevation of land. Most Mainland sims are limited to ± 4 meters terraformability. Land on Private Estates can be terraformed up to ± 100 meters depending on settings by the Estate Managers.
Texture - n, An image or graphic uploaded to Second Life for application to the surface of an object or to clothing. Textures can be purchased or found for free in-world, or created in third-party graphics programs and uploaded to Second Life for L$10 per image. You can double-click on a texture in your inventory to see it, or you can drag it onto a side of prim to "paint" it with that texture. "Texture" is also the name of one of the tabs in Edit mode. Go to the Texture tab to make changes to how the texture is placed on a prim if you have Modify permissions.
Tier - 1. n, The monthly land "tax" you pay to either Linden Lab (on the mainland) or to a private island owner to own land. The more land you own, the higher your monthly Tier fees, but the less you pay per square meter (m2). Premium members get 512 m2 of free mainland tier. 2. n, One of the levels of land ownership (and associated land use fees).
Tier Up - v, To raise the level of tier you pay monthly to Linden Lab. Tiering up allows you to own more land and/or make a higher tier contribution to a Group.
Time Dilation - n, A simulator tries to update all the physics effects in a sim 45 times a second. When the sim cannot make these calculations fast enough, time seems to slow down. Avatars, vehicles, and other things move more slowly than normal. The time dilation is shown in the Statistics Bar, and can be read by scripts.
Tiny - n, An extremely small Avatar, usually a furry, designed to resemble an animated stuffed animal.
Tiny Prim - n, See Micro Prim.
Tooltip - n, The information that appears when a mouse pointer is moved over an item or avatar. Slide the mouse arrow (without pressing any mouse buttons) over the item and the tooltip will appear, telling you the name or cost of an item, or the name of an avatar.
TOS - n, See Terms of Service.
TP - see Teleport
Triage - n, In Second Life, refers to several weekly meetings of Linden Lab developers and residents to discuss the priorities of fixing outstanding bug reports and enhancement requests. Bug triages occur in SL life in conjunction with the office hours meetings of several Linden Lab employees.
TTYL - "Talk To You Later"
TY - "Thank You!"
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U - V
UUID - n, Globally unique identifier assigned to each item in the SL Asset Server database. Every avatar, object, texture, clothing item, body part, notecard, sound, animation, snapshot, gesture, etc. has its own UUID. Also known as a Key.
VBO - n, "Vertex Buffer Objects." This is a feature in most newer graphics cards that can substantially improve client rendering performance, but may cause problems with some hardware. It can be enabled/disabled in Preferences.
Vehicle - n, A scripted object whose movement you can control. Typically, a resident will sit on/in the vehicle and use it as a form of transportation. Vehicles include cars, airplanes, hoverboards, boats, UFOs, and much more.
Vendor - n, A scripted object that designed to sell objects, clothing, or other items to residents. Many brands of vendors are networked and operate of a central server.
Void Sim - n, See Openspace Sim.
Voting Machine - n, A machine that is usually marked "Vote" that allows a visitor to register approval for the owner's build. Voting machines were once tied into the now-discontinued SL Dwell system where money was awarded to the owner of the property according to how many votes occurred the previous day.
VTeam - n, The name of the internal group of Linden Lab employees who coordinate the volunteer programs throughout Second Life.
VW - "Virtual World"
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W - X - Y - Z
WarpPos - n, A scripting technique used in teleporters. This allows avatars to be teleported farther and faster than other techniques.
WB - "Welcome Back!"
Wear - v, To attach prim clothing or other items to your avatar. You can wear an item by dragging it from inventory onto your avatar, or right click the item in inventory and choose "Wear." Choose "Add to Outfit" to wear all the items in an inventory folder. The creators of wearable items typically set a default body part or attachment point for the item which you can change if necessary. To stop wearing an item, right click it and choose "Detach" or choose Edit->Detach Object if it is prim-based, or right click your avatar and choose "Take Off" or click Edit->Take Off Clothing to remove a non-prim item.
WebKit - n, Linden-funded replacement for Mozilla as the in-world browser embedded in the viewer.
Welcome Area - n, Abbreviated WA, a Linden Lab-owned and designed information and social area. The two largest Welcome Areas (Ahern and South) are located at the intersection of four sims to support a large number of people, and are surrounded by Linden-owned greenspace. Some new players first spawn at one of the Welcome Areas after leaving Orientation Island or Help Island.
Whisper - n, Speech (usually by objects containing scripts) that is audible only within a 10 meter radius from the object. Compare with regular chat (20m radius), shouting (100m radius) and Region Say (sim-wide).
Wiki - n, A collaborative, editable website for sharing information. Linden Lab's official wiki is http://wiki.secondlife.com and contains a wealth of information (mostly technical) written by Linden employees and residents.
Windlight - n, Sky and atmospheric and lighting effects for Second Life, developed by Windward Mark Interactive, which was purchased by Linden Lab for their technology. This technology can be seen, for example, when the "Atmospheric Shaders" are enabled in Second Life client graphics preferences.
Wire Frame - n, adj, A mode of viewing the world by seeing only the edges that connect the vertices of objects, avatars, and terrain. The client wire frame mode can be toggled on and off with Ctrl-Shift-R.
X-Axis - n, The East-West axis of the in-world coordinate system. Increasing X values point east. See Grid Address.
Y-Axis - n, The North-South axis of the in-world coordinate system. Increasing Y values point north. See Grid Address.
Yiff - v, n, Slang term for furry sex.
Z-Axis - n, The up-down axis of the in-world coordinate system. See Grid Address.
Zoning - adj, Limits to what may or may not be placed on given areas of land. Almost all Mainland sims have no zoning (other than PG or Mature), but many private islands / estates / continents do. Also see Covenant.
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Glossary Distribution Information - The following is the distribution information that pertains to the original glossary from NCI:
The content contained in this notecard was either created by NCI members, given with permission to redistribute, or--to the best of our knowledge--is a freely redistributable help file for Second Life. If we have made an error and have included content that is yours and does not contain a credit, or you do not want redistributed, please contact Carl Metropolitan and it will be removed. This notecard and the content contained in it may be freely redistributed, but may not be sold.